Friday, April 18, 2008

Day 12 of Posting 4 New Pics a Day!

Day 12! That's almost 2 weeks! How did this happen so fast?

Interesting how my own perceptions are changing - much as I percieive the bulk of lazy abstract painting to be, well, lazy, I am delving deeply into the foundations of it's more successful examples, and extracting some fascinating methods of control over the visual image. So far almost entirely with line, shape, mass, and texture - I'm holding off in introducing hue, tone, and chroma to this way of thinking until I've better established my mind in its domain.

45) Cat



Figuring out how to draw a cat that doesn't look like every single cat ever drawn, but still have it look like a cat, isn't easy. The face and forelimbs need to be better tightened into the body, but otherwise I'm satisfied with the style.

46) BlindContourBase



Something else I've been playing with. Since I'm doing so much blind contour drawing as it is, I've had the idea to use them as the foundation for other things, either abstract, or more representational. The blind countour 'look' is difficult to achieve without doing actual blind contour drawing, and I'm learning that there is potential in it for very interesting visual images.

47) CylinderBaseAndLight



This was fun! Reality is boring, isn't it? Take one of the most boring 3d basic objects you can get - the cylinder, here resting on a square cubical base, with light coming from the right.

Look at it in different ways.

What if your eyeball was in the shape of a cube, what would a cylinder look like then? What if you could only see in 4d space, what would a 3d cylinder look like?

What if you turned a cylinder inside-out, and what is its most basic form if you look at it in a non-euclidean space?

Everybody knows what regular geometry looks like. Create a new geometry! Then put the cylinder into it, and see what it looks like.

Isn't the cylinder much more interesting now?

48)



Another really fun piece to create! Learning some very interesting things about different ways of representing observed reality, dominant and subordinant relationships between line, shape, mass, texture, angular, curvilinear forms, then adding representations of basic light, tone, depth with hatching and pointilist techniques and deliberatly applying some of the techniques useful to creating the illusion of depth such as density, surface, overlap, contour, foreshortening...

It is somehow like a feast, this kind of drawing.

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